The retro design style of Thimbleweed Park is clearly a choice, not a limitation. I booted up my old copy of Maniac Mansion to compare, and the improvements are obvious. Thimbleweed Park gave the team tools like real-time lighting, multiple layers of parallax, and large locations- features that were impossible in the SCUMM engine that Gilbert used for his older games. According to Gilbert, “We wanted to build a game like you remember those old games, not necessarily how they actually were, but how you remember them.” He feels that players remember classic games through the filter of nostalgia. The game might look like it came from the 80s, but it’s built on the back of a brand new engine. I played the first 15% of the game and had a Skype chat with developer Ron Gilbert in anticipation of the game’s early 2017 release. Centering around a murder mystery in a quirky town, Thimbleweed Park features five playable characters and a sprawling play environment. Malcolm is primarily responsible for the Xbox port.Thimbleweed Park is a throwback point-and-click adventure game created by the pioneers of the graphic adventure genre: Ron Gilbert ( Maniac Mansion, The Secret of Monkey Island, The Cave) and Gary Winnick ( Maniac Mansion, Zak McKracken and the Alien Mindbenders). He now works as an independent contractor under the guise of "Confused Duck Entertainment" and promises one day to finish the website. Malcolm Stead was raised by pirates off the coasts of Bristol, England and had his first game published at the age of 14, and has been working as a tech programmer/game designer professionally for the last 20 years. Robert joins Team Thimbleweed as its lead tester. You can follow him on twitter at or on his website. His first adventure game was Zak McKracken on the C64, the greatest game ever made. Rob understands point and click adventures as a tester and developer but more importantly from the perspective of a player. Robert Megone is a Game Designer and QA Tester from Hampshire in the United Kingdom. You can follow her on Twitter at Jenn comes on board as a game play programmer. With a background in artificial intelligence, Jenn has been working as a game designer for over 6 years. Jenn Sandercock hails from Australia and has been playing adventure games since she could work out how to kick her older brother and sister off the computer. While discussing their love of point and click adventure games after an evening of DnD, and probably too much cider, they decided they could totally make a game! How hard can it be? You can follow her on Twitter at Lauren joins the team as a writer. Lauren Davidson founded Dropped Monocle Games with her friend Sox Brooker in 2012. Octavi is doing animation and helping out Mark with backgrounds. You can find him on Twitter at and Facebook. Octavi Navarro, a self-taught pixel artist and former children's books illustrator from Barcelona and the creator of the amazing Pixels Huh, a love letter to pixel art and to all the classic videogames that marked his childhood. You can visit him at He is doing backgrounds on Thimbleweed Park. He has also administered successful artificial respiration to an octopus, for those keeping score at home. He cut his ‘digital art' teeth at Lucasfilm Games doing 8 bit, EGA backgrounds for Zak McKracken, Loom, and Secret of Monkey Island. Mark Ferrari is a commercial illustrator and published novelist currently living in Portland, Oregon. David is designing, writing and scripting on Thimbleweed Park. You can follow him on Twitter at and on Electric Eggplant. He co-created Zak McKracken and the Alien Mindbenders, Indiana Jones and the Last Crusade, and Rube Works: The Official Rube Goldberg Invention Game. Gary is designing and animating on Thimbleweed Park.ĭavid Fox was employee #3 at Lucasfilm Games and worked with Ron and Gary on Maniac Mansion as the SCUMM scriptor. He was the designer of Defenders of Dynatron City which was also a limited series with Marvel Comics and an animated special on Fox TV. He co-designed Maniac Mansion and worked on Zak McKraken and Loom, going on to become the Lucasfilm Games Art Director. Gary Winnick was the 6th employee at Lucasfilm Games. Ron is designing, writing and programming on Thimbleweed Park. You can follow him on Twitter at and on Grumpy Gamer. His love of adventure games can be described as "I don't know what else to do", and drives him forward each day. Ron Gilbert was the 11th employee at Lucasfilm Games and is the creator of Monkey Island, the co-creator of Maniac Mansion and the creator of Pajama Sam.
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